Software Requirement: 3ds Max 2008 and up (project files require 3ds Max 2009)Ģ8.No.
Controlling mesh deformations with the Skin Wrap modifier 8:11 Rigging for lip-sync animation with the Morpher modifier 13:48Ģ8. Exploring the Skin Morph modifier 10:06Ģ7. Using Max's Bulge Angle Deformer to correct deformations 5:09Ģ6. Exporting and importing envelope data 3:11Ģ5. Editing envelopes with the Paint Weights Tool 7:46Ģ4. Fine-tuning envelope deformations with the Weight Table 7:59Ģ2. Deforming a mesh with bones via the Skin modifier 7:55Ģ1. Using Layers to organize your scene 9:47Ģ0. Choosing a suitable Axis Order for control objects 3:07ġ9. Wiring Parameters to control parameter values 5:06ġ8. Rigging with the Link Constraint to avoid bone skewing 3:05ġ5. Working with Max's Position and Orientation Constraint 9:15ġ3. Setting up control objects in the leg rig 7:12ġ1. Building bones for the leg and connecting an IK Solver 5:48ġ0.
Rigging with the Spline IK Solver and creating IK Solvers 9:19ĩ. Utilizing the HI IK and Limb IK Solver 8:13Ĩ. Working with a bone's fin adjustment tools 10:22ħ. Linking objects to create parent/child hierarchies 7:44Ħ.
* Choosing an Axis Order for Control Objects Contains over 3 hours of project-based training. Learn flexible rigging methods, several rigging and character setup tools, and the essentials of building animator-friendly controls with 3ds Max. Learn essentials of rigging and establish a solid foundation.